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Advertising
My advertising career began in 2016 at Analog Studio in London,
where I spent two years working across campaigns for Microsoft,
Maserati and Ubisoft, among many others.
Commercials leave nowhere to hide — compressed schedules, exacting clients and
every frame scrutinised in the room — and that discipline still shapes the way
I approach a shot today.
From there I went on to work with some of the most respected houses in the industry.
At Electric Theatre Collective in London I delivered campaigns for
Skoda and Ford, and at Framestore
I worked on spots for Amazon. Returning to Italy, I contributed to
Sky campaigns with EDI and TIM
campaigns with FramebyFrame. Each studio brought its own pace,
pipeline and standards, and moving between markets broadened my range considerably —
from automotive and beauty-grade cleanup to full CG integration and high-turnaround
broadcast work.
More recently I've pushed into newer formats. With BCN I've worked
on 3D billboards, where forced perspective and seamless edge
blending demand a very different way of thinking about an image, and with
Gama Studio I helped deliver the opening titles for the
Formula 1 2025 Season Intro.
What I enjoy most about advertising is the precision it asks for. There is rarely a
second take and never a spare week — the work has to be invisible, and it has to be
right the first time.
Before / After
Project: Cyberpunk 2077 — Run the Jewels
Project: Voltarol
Project: Tetley — Awesome Woman
Project: Ubisoft Steep — Create Your Ride
Project: Visit Wales
WORK.
Coming Soon
Released
BIO.
I'm a Senior Nuke Compositor with 8 years of experience across VFX and post-production,
working on high-profile features and streaming series for some of the most respected studios in the industry —
MPC, Framestore, Electric Theater Collective,
One of Us and JellyFish internationally, alongside leading Italian houses
including FramebyFrame, EDI and Blackstone.
I trained at Big Rock Institute of Technologies (Master of Computer Graphics, 2014)
and ViFX School of Visual Effects (NukeX Compositing, The Foundry Certified, 2016),
and started my career at Analog Studio before progressively taking on more complex compositing
challenges across advertising, music videos, and long-form drama. My credits include
My Brilliant Friend (HBO), The Terror: Infamy (AMC), and a range of international
features and series through my time at One of Us.
I'm always looking to grow — I've trained in Python for Nuke, DaVinci Resolve,
GitHub for compositing pipelines, and completed advanced VFX supervision coursework
(CompLair / Pedro Andrade, 2023). My focus is on complex element integration
and technical problem-solving — bringing both craft and efficiency
to every production I join.
Based in Rome, with the right to work in the UK.
Available for new opportunities — Rome / London / Remote
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